Touch haptic device

Touch haptic device

Comprehensive display

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The Touch™ is a mid-range, professional haptic device used in research, 3D modeling and OEM applications

Touch is a motorized device that applies force feedback on the users' hand, allowing them to feel virtual objects and producing true-to-life touch sensations as users manipulates on-screen 3D objects. Leading companies integrate Touch haptic devices into their work to achieve compelling solutions using the realistic sense of touch.

You can use Touch haptic devices in diverse applications including simulation, training, skills assessment, rehearsal, virtual assembly, robotic control, collision detection, machine interface design, rehabilitation, mapping, and more.

When used with the OpenHaptics® developer software toolkit, the Touch allows developers to design and deploy haptic programs rapidly, do mash-ups into existing applications, try out new ideas, and create haptically-enabled products.




Touch Features

The award-winning Touch haptic device provides an affordable desktop solution and is ideal for customers who are performing certain types of haptic research.

● Portable, compact footprint and Ergonomic design

● Compact force feedback workspace

● 6-degrees-of-freedom positional sensing

● 3-degrees-of-freedom force feedback

● USB 2.0 or 3.0

● Comfortable molded-rubber stylus with textured paint

● Removable, customizable stylus

● Two integrated momentary stylus switches

● Stylus-docking inkwell

● Supports OpenHaptics® SDK, and Unity and Unreal Plug-ins

● Made of metal components and injection-molded plastics





Technical Specifications


Device SpecificationsTouchTouch X

ImperialMetricImperialMetric
Force Feedback Workspace~ 17 W x 13.7 H x 6.5 D in> 431 W x 348 H x 165 D mm~ 14 W x 9 H x 7.1 D in> 355 W x 228 H x 180 D mm
Footprint (physical area the base of the device occupies on a surface)~ 6 5/8 W x 8 D in~ 168 W x 203 D mm~ 6 5/8 W x 7 1/4 D in~ 168 W x 184 D mm
Weight (device only)3 lbs 15 oz~1.42 kg7 lbs 3 oz~3.257 kg
Range of MotionHand movement pivoting at wrist
Hand movement pivoting at wrist
Nominal Position Resolution> 450 dpi~0.055 mm> 1100 dpi~0.023 mm
Backdrive Friction< 1 oz< 0.26 N< 0.23 oz< 0.06 N
Maximum Exertable Force (at nominal orthogonal arms position).75 lbf3.3 N1.8 lbf7.9 N
Continuous Exertable Force (24 hrs)> 0.2 lbf> .88 N> 0.4 lbf> 1.75 N
StiffnessX axis > 7.3 lbs./in
Y axis > 13.4 lbs./in
Z axis > 5.9 lbs./in
X axis > 1.26 N/ mm
Y axis > 2.31 N/mm
Z axis > 1.02 N/mm
X axis > 10.8 lbs./in
Y axis > 13.6 lbs./in
 Z axis > 8.6 lbs./in
X axis > 1.86 N/ mm
Y axis > 2.35 N/mm
Z axis > 1.48 N/mm
Inertia (apparent mass at tip)~ 0.101 lbm~ 45 g~ 0.077 lbm~ 35 g
Force FeedbackX, Y, Z
X, Y, Z
Position SensingX, Y, Z (digital encoders)
X, Y, Z (digital encoders)
Stylus gimbalPitch, roll, yaw (± 5% linearity potentiometers)
Pitch, roll, yaw (Magnetic absolute position sensor, 14-bit precision.)
InterfaceUSB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0.
1 KHz refresh rate

USB 2.0 / 3.0 port or USB Hub that supports USB 2.0/ 3.0.
Up to 4 KHz refresh rate

OpenHaptics® SDK, Unreal®, Unity® compatibilityYes
Yes


NOTE: Only use the power supply provided by 3D Systems. Product specifications are subject to change without notice.

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